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Old Jun 07, 2010, 02:30 PM // 14:30   #81
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Originally Posted by The Drunkard View Post
I'm tired of the stupid AI that we deal with.

-Heroes and hench will run across the map when you try to pull.
-Flagging avoid combat will make heroes run around the map drawing agro because they won't stay in proximity of a flag.
-Hench cannot be ordered to stay passive and run around a group, making them even worse to handle than minions.
-AI cannot properly comprehend threats. Unless you call a target, a hero will spam their interrupts on garbage skills while having nothing to stop high AoE damage skills.
-There's nothing to hold agro with, aside from a tank balling up mobs and nukers casting from maximum range
-AI cannot comprehend casters with defensive sets, they will blind or use empathy on them.
-AI in hard mode is still buggy with aoe spells

The list goes on an on about problems with the AI, I don't see how it can be overpowered aside from instant interrupts. I think the problem you might be having is with the damage output of some monsters.
it's because your heros are set to attack.. there's 3 icons on their skill bar if you open it up there's the sword (which your set on) sets aggressive

the shield.. they will stay within range of the flag- use this most often.. and this bird looking icon which makes them avoid combat

learn basics and then start complaining the only people that complain about ai are usually lazy and want a console version of everything- push a button and it tells you your a winner

oh and the american jab.. from what I hear parts of the uk aren't any better- a lot of the kids in elementary today are dumb as a box of rocks =\ glad I won't be around to see the world fall apart

Last edited by Mustache Mayhem; Jun 07, 2010 at 02:32 PM // 14:32..
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Old Jun 07, 2010, 02:39 PM // 14:39   #82
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oh and the american jab.. from what I hear parts of the uk aren't any better- a lot of the kids in elementary today are dumb as a box of rocks =\ glad I won't be around to see the world fall apart
The person making the jab claims to come from the Netherlands; need I tell you that is not part of the United Kingdom of Great Britain and Northern Ireland?
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Old Jun 07, 2010, 03:04 PM // 15:04   #83
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lol yeah the netherlands are perfect.. must be all the weed and prostitution
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Old Jun 07, 2010, 03:10 PM // 15:10   #84
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It would only be perfect if they came for free.
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Old Jun 07, 2010, 03:13 PM // 15:13   #85
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Originally Posted by NocturnalLunacy View Post
I have become so disgusted and just down right p***ed lately of how overpowered the enemy AI is in the pve area of any campaign of GW. I'm talking about in hard mode. For example: during the "Wanted" quests, in Prophecies, you are only allowed 6 team mates in the areas around Lion's Arch. In hard mode you have to attempt to defeat on average, 10+ enemy NPC's that range from lvl 26 up to 32. Now honestly how in the Hell can 6 PVE players defeat all those enemy NPC's that tend to spam high damage skills without having to worry about recharge time? I got hit with Rodgert's Invocation from two Fire Imps 6 times in a matter of 1 second. It took out the whole team. No team mate even had time to cast before we were dead. And then to top it off, we get a death penalty that makes us even weaker. Even the Mesmer had no chance to cast an interrupt. That is uncalled for. Then when fighting the White Mantel, they run in packs of 15 or more at times. C'mon, is Anet trying to P*ss everyone off? Or is Anet just a bunch of sadists? There have been so many times that I've wanted to just delete my account and go get my money back from my pre order of GW2. I understand the nerfing of skills that are overpowered compared to other skills, but as it is, every skill has been nerfed so much that there is no balance. Things absolutely are unfair when it comes to human players against the enemy AI in hard mode. Is this game supposed to be fun or irritating and infuriating? And most of all, what can be done about it?
Here is what i do and have no problem Hard mode solo heroes and hench

1. Monk - Good WOH build
2. Elementalist - Ether Renewal / Blinding Flash - air magic (melee problems dissapear)
3. Necro - minion bomber / condition remover / plauge sender

Hench - Mage and fighter or necro does not really matter they are fodder

Me - Mesmer/necro Vision of regret / Chaos Storm / necrosis

Kill healers first (monk then Rit)

balance are easy

Rits have spirit rift move your team it will kill all of you in one blast

GLHF - stop ranting
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Old Jun 07, 2010, 03:36 PM // 15:36   #86
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Then when fighting the White Mantel, they run in packs of 15 or more at times.
There's your problem. You're overaggroing like MAD, because the WM come in groups of 2-6. Bring a bow, pull them to a safe area, send one guy in first (doesn't have to be a tank, just put a prot or two on him), and it's easy as hell.

In short, play better.

Quote:
I don't know if anyone actually reads the discussion or the whole primary thread because I have said numerous times that I do pull, I know how to pull, I don't over-aggro (well, at least I try not to but minions and/or the stupid shining blade tag alongs) but I was elsewhere reading on this same issue another ele had.
Mmmmmm...no. You're wrong. There are no 15-member WM mobs, there are no 10-member mobs either. So, it's your pulling and overaggroing. Deal with it.

Last edited by Skyy High; Jun 07, 2010 at 03:39 PM // 15:39..
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Old Jun 07, 2010, 04:12 PM // 16:12   #87
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LOL i hate mesmers. Anyway, I don't know if anyone actually reads the discussion or the whole primary thread because I have said numerous times that I do pull, I know how to pull, I don't over-aggro (well, at least I try not to but minions and/or the stupid shining blade tag alongs) but I was elsewhere reading on this same issue another ele had. And basically they said that when ever you enter an area with the War in Kryta quests or whatever active, your normal builds used for vanquishing will more than likely be useless. It was suggested to use a build of the primary skills of your secondary without an elite, (why no elite? Idk) but I used that strategy and it works like a charm. I used and ele/necro build, ele/mes build, ele/derv build, ele/sin build etc and rarely lost 25% hp in battle. Why this seems to work I don't want to theorize about because all the know-it-alls that have responded to this thread will tell me I'm wrong. But after doing it, I have to say that whoever came up with the strategy is a genius at least when it comes to GW lol. But I tried this same strategy during regular vanquishing in NF and Factions and EOTN and epic failure. So maybe it's just the White Mantel. Anyone know why this strategy works? The skills I used weren't even high damage output skills. Mostly self healing and life steal.



I have to disagree, I use consumables just to make the quest/mission/vanquish go faster.



LOl thats what I said right before slamming my fist onto my desk and throwing my mouse. I thought "bug" at first, but then after anet supposedly fixed Silver Armor, I was fighting Joff the whatever and my entire team was getting hit with Silver armor at the same time. The damage meter read x16 and I could see my other team members getting hit at same time and the hp meter of everyone declining at same time. Joff was the only one left when this happened so it couldn't have multiple instances of Silver Armor. I reported it to anet and they said they would get back to me and that was 2 weeks or so ago and still no response so IDK maybe they see a problem or not either way, it seems over the last few months or so there has been weird things happening during game play, i.e. missing weapons, missing runes, missing gold that suddenly appears later. And no I'm not being hacked. My only hypothesis on this is that anet are moving servers getting ready for release of gw2 and glitches are popping up as a result.
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Old Jun 07, 2010, 04:27 PM // 16:27   #88
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Just curious, but have the people saying its easy recently vanquished White Mantle areas in HM? A guildie and I tried to vanquish Twin Serpent Lakes, which is now a completely different area, filled with White Mantle groups. Our party kept dying and we had to go back and revamp our builds. I never had so much trouble vanquishing an area. We finally completed it when the monk guildie used an SoS rit build. So, I would say the White Mantle Areas are now overpowered. So yes we were able to do that area but it took way too long for such a small area.
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Old Jun 07, 2010, 04:32 PM // 16:32   #89
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Originally Posted by Crystal Lake View Post
Just curious, but have the people saying its easy recently vanquished White Mantle areas in HM? A guildie and I tried to vanquish Twin Serpent Lakes, which is now a completely different area, filled with White Mantle groups. Our party kept dying and we had to go back and revamp our builds. I never had so much trouble vanquishing an area. We finally completed it when the monk guildie used an SoS rit build. So, I would say the White Mantle Areas are now overpowered. So yes we were able to do that area but it took way too long for such a small area.
I haven't tried vanqing Kryta recently, but I did Riverside Assassination in HM the first day it came out just for fun. Wiped twice, using the frontal approach. Both wipes were a result of me being careless and overaggroing. I used a daggerspam sin, discord heroes, Alesia and Dunham. That's my standard setup for WiK HM on my sin, since I actually haven't run discord until recently (didn't want to because I was being "purist" or something).

~Tru
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Old Jun 07, 2010, 04:34 PM // 16:34   #90
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Originally Posted by Crystal Lake View Post
Just curious, but have the people saying its easy recently vanquished White Mantle areas in HM? A guildie and I tried to vanquish Twin Serpent Lakes, which is now a completely different area, filled with White Mantle groups. Our party kept dying and we had to go back and revamp our builds. I never had so much trouble vanquishing an area. We finally completed it when the monk guildie used an SoS rit build. So, I would say the White Mantle Areas are now overpowered. So yes we were able to do that area but it took way too long for such a small area.
Yep, been vanquishing the areas while doing the bounties in the hopes of getting a nice drop (not even a green yet), always 2 player + 4 heroes using a spirit way variant, me running a SoS rit and at least one Pain Inverter and one Technobabble in the party... steam rolls every area once you get a few minions raised.
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Old Jun 07, 2010, 04:43 PM // 16:43   #91
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Originally Posted by Crystal Lake View Post
Just curious, but have the people saying its easy recently vanquished White Mantle areas in HM? A guildie and I tried to vanquish Twin Serpent Lakes, which is now a completely different area, filled with White Mantle groups. Our party kept dying and we had to go back and revamp our builds. I never had so much trouble vanquishing an area. We finally completed it when the monk guildie used an SoS rit build. So, I would say the White Mantle Areas are now overpowered. So yes we were able to do that area but it took way too long for such a small area.
Another time you should just make your party at Temple of the ages and you shouldn't have any problems at all.
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Old Jun 07, 2010, 04:45 PM // 16:45   #92
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Just curious, but have the people saying its easy recently vanquished White Mantle areas in HM?
Yes. Since the Mantle mobs have arrived I've vanquished Twin Serpent Lakes, Kessex Peak and The Black Curtain using only heroes and henchmen on my Necromancer (the last two were done with an 8-man team from ToA obviously). I might also have vanquished North Kryta Province, but I can't remember and I don't feel like checking.
I don't recall wiping on Twin Serpent (took a few deaths though, since I hadn't fought them much and didn't know what to expect) but I only really had a problem with Verata's mob (they still died) in Kessex.

I also did the assassination mission in HM (H/H again) - little bit harder due to the lack of an ally but not anything too noteworthy. Wiped once due to my team getting repeatedly knocked down when a mesmer with Psychic Instability took me by surprise after I had overaggroed a bit (I'd canceled the flags before I noticed his build).

These Mantle mobs are certainly nowhere near as difficult as some EotN dungeon mobs and it isn't too difficult to build for a 6 man team.
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Old Jun 07, 2010, 05:27 PM // 17:27   #93
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Originally Posted by Mustache Mayhem View Post
it's because your heros are set to attack.. there's 3 icons on their skill bar if you open it up there's the sword (which your set on) sets aggressive

the shield.. they will stay within range of the flag- use this most often.. and this bird looking icon which makes them avoid combat

learn basics and then start complaining the only people that complain about ai are usually lazy and want a console version of everything- push a button and it tells you your a winner

oh and the american jab.. from what I hear parts of the uk aren't any better- a lot of the kids in elementary today are dumb as a box of rocks =\ glad I won't be around to see the world fall apart
/sigh
Obviously you didn't read my entire post, so you might want to actually read it, but I'll play along and respond to your comments. (you know, because you finish reading a book by reading from start to end, amirite?).

First of all, henchmen have no controls so they can do whatever the hell they want without you being able to do squat. If they agro a group and that mob hits them, heroes on defensive will immediatly start fighting until you run away. Putting them on avoid combat just makes things worse.

Second of all, I'd love to hear your thought process as to why I am lazy. Is it because I can't pull patrols without henchmen risking pulling multiple patrols because my hench will not respond to flagging?

How about instead of trying to troll me you actually read my comments? I know your ego would probably be unable to handle it, but it's worth a shot.
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Old Jun 07, 2010, 05:33 PM // 17:33   #94
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Tbf, I actually get where this guy is coming from, I find things hard even on normal mode when I just want to get somewhere...

But then again, it just goes to show perhaps this game isn't for the casual crowd of people, people want challenges, so Anet just putting it on their plate for them.
SOme how that was unavoidable. It's GW's version of WoW's powercreep.

The player's power is the same save for new skills and game-wise buffs (which monsters get too). Once players wont throught a game, they'll want equal or superior challenge (or different... but that's progressively harder to do), so the difficulty level goes up.

I still think Gw is casual friendly (not a casual game), at least for NM and most of non-end-game HM. The time investment to be successful (not optmal) is relatively small, access is easy to pretty much everywhere (save a few exceptions). But that doesn't mean a real casual player can just grab teh hardest content and play easily through it (even in NM). But any player can "walk it's way" throught the games, eventually into harder content, and eventually in the hardest content (at least in NM, at least see it, if not be succesful in it).
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Old Jun 07, 2010, 08:02 PM // 20:02   #95
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Henchman respond to flags every time for me. Every time without exception. I just use all flag and they sit tight.

hmmm i must have the smart henchman. This thread is beginning to smell of Deep water trolling.

End game mantle debate = They are no where near as hard as DOA some of the Dungeons in EotN. No comparison. Virtually everyone says the same thing. Use theright builds the right heros, pull with some common sense and this is not real hard.


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Old Jun 07, 2010, 08:51 PM // 20:51   #96
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Originally Posted by Tobi Madera View Post
just run discord,firehench,prot hench,healer hench,and earth hench. You become a spirit spammer. problem solved. between wall of minions and spirits HM becomes a joke.(and if u feel unlucky bring some candy canes or w/e for DP removal).
But then, what fun is that?. I personally have never used any wiki builds, seems like a no brainer to me.
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Old Jun 07, 2010, 08:58 PM // 20:58   #97
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I thought the same as you (the OP) when I first confronted the peacekeepers with sabway necros. My party got wiped pretty quickly. Now I run a team of 2 spirit spammers and 1 mm (it's called Hero Spiritway, got it off PvX). Flag heroes behind you, then pull the mob. Make sure you or your minions get aggro first. You can pretty much steamroll through every peacekeeper mob there is. I even vanquished Kessex Peak with that setup (including peacekeepers) and It was a lot easier than I thought. Give it a try!
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Old Jun 07, 2010, 09:49 PM // 21:49   #98
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Why dont we have OP post his team build to see how OP that is?
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Old Jun 07, 2010, 09:59 PM // 21:59   #99
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You's pretty Hot
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Old Jun 07, 2010, 10:01 PM // 22:01   #100
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After not reading 5 pages.
i have come to the conclusion that PvE is hard
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